Icarus Rising

How To Make Friends and Alienate People

Before meeting with the mysterious Rogue Trader Neta von Heppel the Acolytes added a new Arbiter to their group, Sebastian Aquila.

They arrived at Neta’s place of residence and quickly surmised that someone had been hard at work fortifying the building, including adding a whole new wing which looked to be a repurposed ship hull. They went inside, bar Kyllyan who decided to take a look around and size the place up.

Upon noting the courtyard filled with trucks and even a Chimera armoured transport Kyllyan considered breaking in to take a closer look around, but quickly changed his mind when he noticed the sniper eyeing him up from the top floor of the mansion.

Back inside the Acolytes (led by Sebastian) took an aggressive avenue of questioning with Neta von Heppel, threatening her with arrest if she did not cooperate. Fortunately for the Acolytes she seemed to be in a good mood and was thoroughly amused by the thought that they could threaten her at all. She informed them that she had traded multiple shipments of weapons to a drug-dealer / warlord in the wastelands to the south called Zail the Immortal.

The acolytes thanked Lady von Heppel for her help and left to do some research. They were put in contact with a PDF captain Torben Abrahamson of Kossite Town. After turning a battered old truck into a really sweet ride the acolytes headed out to meet Zail.

Verity probed the mind of the warlord during the discussions and learned that he did have deals with Neta von Heppel but he is suspicious of the acolytes.

Zail agreed to give them the information they need in return for a favour…

Bodies & Blessings
Don't stand in front of machine guns

Florian and Kyllan stalked down the edge of the facility engaging the enemy with maul and pistol. Florian bravely charged a large axe-wielding cultist, going toe-to-toe with him for most of the combat until taking a fatal blow to the chest, organs spilling onto the abbatoire floor.

During this time, Kyllan fired off some shots at one of the nearby cultists, knocking him over with a body-shot. A jacked-up Liri saw her time to shine and rushed the fallen villain, easy cutting him clean in two with her chainsword.

The cultist manning the heavy stubber attempted to flee but slipped on the mess of blood and organs that used to be his friend. He fell and banged his head, stunning himself for a few rounds.

The the remaining man with a machine gun attempted to open fire on Liri but the Omnissiah was watching over her and his weapon jammed in his hands. Unfortunatly Liri too slipped and fell. She rolled out of the gore and managed to get to her feet only to be caught out in the open as the gunman finished unjamming his weapon. A hail of bullets sent her down.

Backup arrived in the nick of time, dispatching the axe-maniac within seconds and eventually crippling the last cultist as he tried to escape. Unfortunatly the captive died during interrogation.

After a few days of rest and duct-taping back together the Acolytes decided to figure out where the culstists acquired such modern weapons. Kyllan and Liri headed to the shipyard and bluffed and burgled their way into a warehouse and then a shipping container belonging to the Rogue Trader Neta von Heppel, triggering the containers vox-alarm.

Slaughterhouse 5

After “hiding” the bodies and dragging an unconscious Verity to Vernetta’s apartment the acolytes slept off their drink and reported in next morning. To their surprise the Inquisitor had sent another member to join their merry band, an Arbiter called Florian who was none too pleased with the lackadaisical manner the party had conducted the investigation so far.

Returning to the scene of the ambush the party had a closer examination and recovered from evidence to be examined at the planetary defence station.

Through careful analysis and deductions they divined that the assassins were based or worked in an abattoir. They arrived at the only one in town and began questioning the foreman. A botched attempt to subdue him allowed him to raise the alarm before leaping to his death.

It seemed that half the slaughterhouse staff or more were in on the conspiracy! Dodging suppressing fire from a heavy stubber the acolytes advanced on their enemies ready to dispense the Emperor’s Justice.

Fire Really Hurts

The group descended upon Icarus charged with a single mission: find the heretics that have been killing the Adeptus Ministorum and put an end to them. They liaised with Captain Parrington who explained just how disturbing the facts around these murders were.

In the past two months, 4 priests had been killed. Ritually slain and mutilated, the blood of the fallen was used to graffiti heretical slogans across the walls.

They decided to investigate the scene of the most recent killing, which had occurred the night before. With sharp eyes and keen intuition they quickly find evidence corroborating the testimony of the only witness to the crime.

Satisfied, they went to speak to this witness themselves to see what else they could learn. After a brief conversation they freed the witness, a roacher called Vernetta Kyrinov.

The tech-priest retired to do some research at the headquarters of the local planetary defence while the others went with Vernetta to a seedy bar. After a night of drinking they were ambushed in an alley way.

However, it seems the Emperor himself was watching over the Acolytes as none of their assailants managed to land a single shot, and when the last man readied a firebomb Verity calmly blew it out of his hand.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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