Icarus Rising

Slaughterhouse 5

After “hiding” the bodies and dragging an unconscious Verity to Vernetta’s apartment the acolytes slept off their drink and reported in next morning. To their surprise the Inquisitor had sent another member to join their merry band, an Arbiter called Florian who was none too pleased with the lackadaisical manner the party had conducted the investigation so far.

Returning to the scene of the ambush the party had a closer examination and recovered from evidence to be examined at the planetary defence station.

Through careful analysis and deductions they divined that the assassins were based or worked in an abattoir. They arrived at the only one in town and began questioning the foreman. A botched attempt to subdue him allowed him to raise the alarm before leaping to his death.

It seemed that half the slaughterhouse staff or more were in on the conspiracy! Dodging suppressing fire from a heavy stubber the acolytes advanced on their enemies ready to dispense the Emperor’s Justice.

View
Planetfall
Fire Really Hurts

The group descended upon Icarus charged with a single mission: find the heretics that have been killing the Adeptus Ministorum and put an end to them. They liaised with Captain Parrington who explained just how disturbing the facts around these murders were.

In the past two months, 4 priests had been killed. Ritually slain and mutilated, the blood of the fallen was used to graffiti heretical slogans across the walls.

They decided to investigate the scene of the most recent killing, which had occurred the night before. With sharp eyes and keen intuition they quickly find evidence corroborating the testimony of the only witness to the crime.

Satisfied, they went to speak to this witness themselves to see what else they could learn. After a brief conversation they freed the witness, a roacher called Vernetta Kyrinov.

The tech-priest retired to do some research at the headquarters of the local planetary defence while the others went with Vernetta to a seedy bar. After a night of drinking they were ambushed in an alley way.

However, it seems the Emperor himself was watching over the Acolytes as none of their assailants managed to land a single shot, and when the last man readied a firebomb Verity calmly blew it out of his hand.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.